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resident evil1 is a beloved game that, believe it or not, had many assets that never ended up in the original game, so with that said, here are all the abandoned assets from resident evil1. gelzer was a prototype character in the game that was scrapped early in the story’s development, the cast was all robotic, and when a different writer to write the script, the futuristic aspect was abandoned and Gelts became redundant in the script, and eventually removed from the game’s code altogether. He was a hardened veteran who lost his right eye in combat and later replaced it with an eyeball implant with an infrared sight. In the game, Gelser has to lift a trap on the ceiling of the mansion to save the protagonist, who then has to find a button to close it.clip content for resident evil1 <tag-add

In the completed game, Barry will break in to rescue Gelser. The fuel for the flamethrower is a scrap in the game, and it appears that the flamethrower used in the game is used for much longer than it ends up being used. The fuel for the flamethrower also appears in the RESIDENT EVIL 1. 5 and RESIDENT EVIL 2 demo, although it is not coded to be used in the game, just like the Dum bombs In earlier versions of resident evil1, flamethrower fuel could be obtained through cheats or data editing.
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Dum-dum bullets In early versions of the game, the Dum-dum bullet was an item planned for use in the game, and the expansion plate failed to make it into the game. The avatar was later repurposed for Magnum ammunition, which would be used with the Colt python, and in early versions of the game, ammunition could be found by editing stat values or using cheats. The bullets did less damage to many bows and arrows than the standard bullets, but did increased damage to zombies and some bosses, and all future versions of the game attempted to generate these bullets in the inventory slot always failing to create a Magnum pistol with these bullets preloaded, instead of blowing up the Resident Evil Director’s Cut for the new Beretta. An unofficial name for an expanding bullet, a projectile that expands on impact to increase its damage, Deng is an abandoned game character, a tall black man who Deng intended to be an unlockable character as comic relief, similar to the role of Tofu in Resin Crisis 2.
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He shares the same name as star member Edward Dewey, who will appear in an early build of RESIDENT EVIL, known as RESIDENT EVIL Coupe, and whose stock avatar and stock textures of Gil Chris and Gelzer from RESIDENT EVIL Coupe were both early samples of RESIDENT EVIL left in the. The laser is a weapon that existed in the 2002 resident evil remake prototype, it was not actually intended to appear in the released game, but rather as a means of testing certain particle effects, the official website shows footage of the laser weapon firing with a reminder. It did not appear in the demo version of the game, which used a flamethrower as its replacement. The pickaxe is an item that was eventually removed from the final version of the original Resident Evil; the intended use of this item is unknown, and its avatar was not in the early coding of the game.
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Internet message boards offering gameplay tips and tricks indicate that the pickaxe was an obtainable item used to pry open the welded door by the fountain in the courtyard after the underground tunnel area, allowing the player to bypass the lab to access the helipad. The red-haired man is a character, scrapped along with the rest of Trevor’s diary, that can be found in the demo version of RESIDENT EVIL, who was originally one of the researchers working for Oswell E. Spencer. The Sea Serpent, a rejected enemy design from 1996’s resident evil, has a general appearance similar to the large-mouthed heater from resident evil, and the memoirs of code Veronica Trevor are a special set of notes cut from the original shortly before the release of resident evil.
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biohazard the true story behind biohazard was later rewritten in the 2002 remake as trevor’s diary wood is a key item that didn’t make it into the original resident evil. three wood sprites can be found in the coating of the biohazard trial version, but Its check name is windcrest, suggesting that this may be a wood item to replace the item in the puzzle