Analysis of “resident evil3” remastered beta version


We all know that they ended up cutting 70% of the content from the original, but that’s not what I’m trying to say, because after looking at the concept art for the resident evil3 remake, there’s no doubt that the developers have a whole different set of ideas.Analysis of resident evil3 remake has a completely different set of ideas after the concept bar, so let’s analyze A look at these detailed background and concept art to see what we can get in the resident evil3 remake.
Analysis of
Apartment building This is an area that will likely be explored, but it becomes a hasty escape route from the nemesis before we’ve even encountered our first zombie.
Analysis of
Imagine if Nemesis didn’t show up at the beginning of the game and we got to walk around the apartment building and check out her neighbors – after all, in the original, Jill cared about her neighbors, at least in the game’s prologue and novel, so this would be a good way to raise I think it would cause some tension at the beginning of the game, rather than immediately throwing Nemesis in the way that “Kool-Aid” thrown at us.
Analysis of
After seeing that he couldn’t even get through a wooden door, it wouldn’t have made sense.
Analysis of
After leaving the Kendo gun store, we enter an apartment halfway through the game, but it also doesn’t look like concept art, nor does it have a dead civilian with blood written on the walls. But I did like that we could at least explore someone’s home quickly instead of breezing through it like we did when we escaped the nemesis in Jill’s apartment, so I guess we at least got that right Warehouse The concept art for the warehouse looks closer to the original game’s design, which is surprising because it makes you believe they intended for this game to be closer to the original rather than trying to redesign everything from creature design to creating new locations, in the original you didn’t have to stick around long after you got the key upstairs, but it became our first safe zone where we could collect gear, save or learn. Sadly, in the remake, the warehouse is almost nothing, Dario Russo was left there, but it feels like the developers may have spent hours coding him in with the design of the warehouse, there’s nothing memorable here, he no longer sounds like a terrified father, now he’s more like an eight year old. year old Now he’s more like an eight year old in a nursing home trying to grab all the jelly, which is embarrassing to me It’s one of those things where I can honestly say, why did they even include him? Why would they even include the warehouse? The only safe place is not here, sir. What’s your name? I can’t leave you here, my name is Dario Rosso Yes, that’s right, you’re just trying to steal my safe house, find it yourself Miss, miss, please calm down, I’m a cop, I’m here to help Oh, yes, you’ve been doing a good job You want to help, go handcuff yourself to those monsters, sir This is your last chance, no one’s coming to save you I’m not going anywhere, I’d rather starve to death Here than to be eaten by those undead monsters Now leave me alone Jack or Jack’s Bar This is the bar that Brad sacrificed, but since it became part of the quick cut scene we didn’t get a chance to explore it or look at any of the details, but the concept section makes the place look great from the inside, at first I didn’t even realize it was the same bar that looked completely different from the concept art looks completely different and in my opinion looks better, if this turns out to be an explorable area I will spend 10 minutes admiring the details if this is an explorable area I will spend 10 minutes admiring the details of it, it may look crowded and cramped but these details look very impressive, the concept part is not the end result of the game version Stagler gas station is one of the locations we could explore in the original, it’s not even a big building so to me why they didn’t even bother to include it I don’t understand why they didn’t include it because they did include certain areas like the warehouse, but in the end they made it a straight path and you get through it pretty quickly at the beginning, the gas station may not be big , but it still serves the story well, but here we can only see it from a very short distance, and as we’re about to reach it, the high