back 4 bloodHeng in “Hopeless” is *flawless Heng Build Guide for Tunnels of Terror DLC
This article is exciting because we have a great build of Hang that actually plays to Hang’s strengths, so what does Hang excel at?What Hang does is when he gets hit by a mutation he has a chance to spawn an attachment and he has a team attachment that has a five percent chance of being reused, so how do we make this actually work, it works really well. I went through the entirety of Act 2, “Hopeless”, so we’ll go right over that and start showing you how the deck works and explaining why it works Now what’s important to know is that I made this deck for “Hopeless”, not for “Nightmare”, so that’s if you get all 15 cards right away, so it doesn’t matter what order they’re in Okay, I’m going to go over these cards and why you want to use them and then I’m going to show you what the deck actually looks like Okay, so let’s start at the beginning and I think the main thing that we’re going to do here is that this is going to be a Belgian production structure, meaning that my Belgian shotgun is my main weapon This means that my Belgian shotgun is my main weapon, but it’s going to produce a lot of items and it’s going to produce a lot of temporary health because Hang will benefit from the damage of producing items, so temporary health is very important to keep Hang alive because it’s less traumatic and it’s very strong, so let’s start browsing it and we’re going to put some new cards in the way of decoration.
Not only do you get to kill a lot of stuff and get a lot of temporary health from pyro, you also get more temporary health because you’ll put fire in the hole, and what fire in the hole does is you throw stuff and then it makes you run really fast and you get a big chunk of temporary health. So putting a Molotov in a good place will give you gosh, about 70 temporary lifesteal, but what do I do with that temporary lifesteal? If I have max lifesteal, I can’t use it.
Yeah, you can use this newer thing called fortified lifesteal. Now the thing to remember about this deck is that you can change things, it’s not the last.
All This is what I’m trying to say, you may change because we have “Combine” on this deck, the reason why we have “Combine” is because it gives you “Enhanced Health”, what “Enhanced Health” does is it gives you an extra tank at the end of your health bar for extra temporary health, so even if you’re 100 of 100, you can still have more temporary health, so you can be at 125 of 100 or 120 health and you have an extra tank just for temp health This is important because temp health provides a lot of benefits, mainly it reduces the amount of trauma you suffer because if you have temp health, as long as you have temp health, you won’t suffer trauma Well, this also applies to deep wounds on warp in the tunnel, so that’s a big deal too Also, on top of all of those things, there’s enhanced meds that increase your meds through temp meds which means that if you get hit hard by a big boy or a bomber if you get hit hard by a tall boy or a bomber, you have a cushion before it starts going into your primary health which is a huge deal when we’re sitting here talking about Hang because Hang’s thing is he gets hit, and if you keep looking at it, when he gets hit by a mutation, he could potentially produce an attachment. If you have a guy named Charisse on your team, you’ve got more health coverage, or if you have somebody else with good health, you’ve got more health coverage, so that provides a big chunk of expendable hp for Hang, and as you’ve probably figured out, we’re doing a lot of things to put our temporary health into health coverage, so let’s go ahead and browse the deck right now I’ll tell you what, we want to go ahead and let molotovs generate a lot of hp.