resident evil2 is one of the most iconic games in the series, it was released to critical acclaim in 1998 and sold millions of copies like R1, an impressive feat for the team behind the game as resident evil2 is known to have experienced difficulties. They made a great first game and a great sequel, for more information see my previous article on resident evil2. capcom already knew that resident evil was a cash cow, they made multiple versions of re1 and re2, but they weren’t about to slow down the train and now move on, re is a series , they intend to invest in a lot of spin-off games and develop multiple major games. One of the new major games is called “resident evil code Veronica”, but this game will be exclusive to Sega Dreamcast Entertainment, which we will cover in the next article. However, it was said that it could not be completed before the release of the PlayStation 2, so it was cancelled and the team behind it was slated to develop resident evil4 for the next generation of consoles. in resident evil2, you must play as a new character who has survived the nightmare of Raccoon City and redesigned the idea so that Jill from R1 Valentine becomes the protagonist as she tries to escape Raccoon City while being hunted by Umbrella’s nemesis.
The game is called “resident evil3 nemesis”, which is an interesting case for me because I knew almost nothing about the original 1999 R3 before actually playing it, which sounds odd considering I did a review of 2020’s resident evil3 last year. Granted re3 was remade for ps4 xbox one and pc, but that game which I obviously played got a lot of flack from fans because it wasn’t a faithful remake of the ps1 classic and wasn’t really a standout game in its own right, in the article I did last year I chose to focus on how disappointing re3 make was as a sequel to re2. The sequel, which was and still is one of my favorite games, so going into the original R2, I was curious to see how I felt about the game that inspired my favorite game, but for this game I was basically playing a game I had no experience with and no understanding of the basic plot details, and then I could join in Talking about how Re3 make compared to the original, just like last time, I For actual thoughts on Re3 make as a game, you can check out my original post, which I bring up today mainly for comparison to the original.
I wish I could feel the same way. Also, after playing the original, how do I feel about the 2020 remake? In the former, the character models were improved in every game. In R1 you could see the details of the characters’ faces, but in general the models looked like a mass of pixels.
3 is the best entry in the series so far, the models look much cleaner, for example, the arms look like arms instead of being stitched together from individual parts like in the previous games. In a game like re, skipping cut scenes reduces the replay value, so skipping cut scenes was a feature I really appreciated the second time I played re3, but now let’s talk about the game’s enhancements. First of all, going upstairs in this game works like you’d expect from playing a modern game, where you move your character upstairs by pressing d-.
In R1 and R2 you had to press the interact button to see the previous player character go up the stairs automatically, this doesn’t sound like a big change but it does keep the flow of the game as you don’t have to stop before going up or down the stairs, you can just run up or down, provided they are in the currently loaded area. It also allows enemies to follow you up and down the stairs, so the stairs don’t provide you with any relief as they might have in previous games The next Re3 introduces some of the main elements of the series, and when you open your inventory at the start of the game, you’ll see two books that explain the game mechanics in depth, one of which is your colleague