back 4 blood today announced six new cards that will come with the Tunnel of Terror DLC, and let me tell you, the information we gathered from it will completely change the way you look at this game, and one card in particular, because it gives us a huge clue about the future, let’s take a look at all six cards. So that you can see what’s going on, these are the first six cards that they announced for the Tunnel of Terror, and I hope there’s at least one more card like this.
Okay, let’s see what we have now, we have the bodyguard, the weaponsmith, I’m excited now for the violinist, the magician, so what I’m going to do is explain to you what’s going on here based on what I already know, based on what Turtle Rock said, based on what you’re thinking some of the things that are going on Okay, so right off the bat we have bodyguard, when a teammate within five meters is attacked you receive 50 damage when you attack and that can trigger every three seconds, so what that means to me is every three seconds you can sit there and absorb damage from your teammate at a 50 damage reduction rate, which is a huge amount of damage reduction, imagine a scenario where you have two guys, two melee guys, let’s say they’ve got their own damage reduction and they get hit, so when does the damage reduction kick in? And then when it falls on the bodyguard, it’s only two and a half Imagine two people right next to each other with additional damage reduction I don’t know how low you’re going to take damage, but when we consider that Charissa is going to be part of the game, the bodyguard looks very, very interesting, and what I’m not sure about is that whenever Hang takes damage from the variant, he’s likely to drop an item, so I’m not sure if this will work or if it means you don’t necessarily want to have this around Hang because Hang might not take damage, I don’t know.
About the bodyguard, Hang is going to be really interesting, and you guys let me know what you think.
Now we have a weaponsmith, and the weaponsmith is by far the most important of all of these things, not necessarily because of the card itself, but what’s written on the card.
In fact, it’s so important that I’m not going to talk about it. Now let’s talk about “pumping” and we’ll come back to it.” What the “pump” does is, your temporary health goes down by 20%, there’s an extra painkiller and 5 extra health on the map, and usually that’s just a fixed number, it’s a percentage. It’s kind of interesting, now the temporary health drops 20 percentage points, you don’t know what that means, the temporary health drops over time, if you take the medication you’ll see over time even if you’re not taking damage it will start dropping on its own so that will make it happen slower, I’m wondering I’m not sure if that’s already in the game, maybe you guys can let me know, I’m not sure if the rate of decay of temporary health is different on different difficulties, I don’t know maybe that’s what they’re starting to do with the new difficulty mode, there’s no hope, the fact that they’re touching temporary health makes me wonder about all the different ways they’re affecting it because if they’re going to start implementing cards like this, they might start implementing changes elsewhere so interesting cards we’ll see what else happens with it, I think the five percent health is really I think the five percent lifesteal is very interesting, especially if you’re going to use large chunks of lifesteal, but we’ll see the decay, if you think about things like poison overflow, which is going to be very, very valuable on that map because not only did they nerf the poison spell not too long ago, but every time you kill something you can get lifesteal, temporary This will give you more stuff, oh, now that I think about it, temporary health decay is 20 slow, let’s talk about the next thing on that list, which is Fit as a fiddle, now what this will do is give your team 25 more support health, it will just give If you don’t know what fortified health is, I don’t remember if I was in the article talked about enhanced health, enhanced health basically means more temporary health capacity, which is a very important issue, so let’s go ahead and do a pretend scenario so we can understand this better. In these games, health is measured in 25 horsepower, and usually you have about 100 horsepower, so what enhanced health does is it allows you to basically have another power bar, but that power bar can only be temporary and will never