The Merchant’s Wagon Duke travels throughout the village with his horse and wagon. This is his home, business, and means of transportation.
Category: Concept Art
Early development concept art for the Merchant Duke, who was always going to be a big character from the beginning to the end game. The Duke is a merchant and a gourmet chef, and...
A long time ago, a family was born with a child. The family lived a quiet life …… for some time. One day a disease came to the village and one by one people...
The storyboard with Ethan’s death and Chris’ decision creates a sense of uncertainty as a helicopter flies over the village.
Rough design of the mutated Miranda, who will turn into a mold creature. The final design looks more like Miranda, which is good for the plot.
Concept art for the prologue of village where Chris shoots Mia and takes Rose.
Storyboard of BSAA arriving at the village, and rescuing Mia.
A storyboard of Chris fighting with the Wolfhunters squad in the village.
A storyboard from the player taking control of Chris to his infiltration of the village. One plan is to focus on each member of the Wolfhunting Squad.
Concept art for the Chris section of the game. While we can’t delve into these characters, the details behind Chris’s team, the Wolfhunters, have been nailed down.